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Anti-sèches & Niveaux
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Pour Doom II
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Igor 9
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IGORHELP.TXT
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Text File
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1995-03-01
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6KB
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141 lines
IGORHELP.TXT
----------------
This file includes a few tips for playing igor7a.wad. I want to be
sure that nobody has any trouble finding exits, bonuses, etc.
* EXITS *
Map01 - cooperative (push the button out in the plasma courtyard to open the
exit door)
Map02 - single is easily possible (BOTH buttons must be pushed to open BOTH
exit doors)
Map03 - cooperative (push the button in the small room/alcove at the far east
side of the level to open the exit bars)
Map04 - cooperative (one player MUST be down in the "prep room" and push BOTH
buttons (not simultaneously, but rapidly); one button
opens a wall in the base of one of the LARGE gray pillars
outside, and the other button opens the exit door behind
that wall)
Map05 - single (the exit is directly behind you when you start or come back
to life)
Map06 - cooperative (push the button up on the left-hand ledge where the blur
sphere is to open the exit door down near the corridor
with the lamps recessed in the walls; this will in turn
open a door back up on the left-hand ledge (with the blur
sphere) to reveal a teleporter; go through the teleporter
and push the exit button)
Map07 - single is possible (push the exit button in the long corridor
(running vertically on the map) to open the exit
door in the northeastern "green" room; if you run
like hell you can make it by yourself)
Map08 - single (simply push the button behind the plasma gun lift to exit)
Map09 - single is possible (push the exit button in the center column of the
small outside structure to open the exit door)
Map10 - single is possible (push the first exit button to open a door leading
to another button; push the second button to lower
two walls outside, revealing a Final Enemy in the
northwest corner of the temple and a BFG in the
southeast corner (on skill levels 1-3); use the
BFG to kill the Final Enemy and end the level (you
will have to aim carefully - try other weapons for
variety)
* Misc. *
Map01 - 1) push the green button and run up the northwestern narrow stairs to
gain access to the outside ledges
2) in the (initially) dark room, there's a switch near the easternmost
door which turns ON the lights, and a switch near the westernmost
door which turns OFF the lights
Map02 - 1) there is a bonus behind the door (marked with a candle) at the end
of the ledge WITHOUT an impaled soldier
2) open the large wooden door and push the switch DIRECTLY to your
right to gain access to a weapon
3) a switch on the wall in the central room lowers a lift to gain
access to the center weapons platform
Map03 - 1) at the far eastern side of the map, push one of the buttons on
the wall to open the door directly across the hall; this will
reveal another button which opens a door BACK across that hall
2) there is a secret door on the southern side of the cacodemon cage
(check your map for a yellow line revealing its location)
3) there are weapon(s) on the south side INSIDE the cacodemon cage
(down in the acid - use the teleporter to get back out)
Map04 - everything should be obvious
Map05 - 1) push the button on the outside of the raised tan/brown platform
(outdoors) to lower the lift (at the top of the stairs) with a
plasma rifle
Map06 - 1) go through the teleporter near the large door to get the rocket
launcher
2) push the button down in the lower corridors (south side of the map)
to open the small door to the left of the button
Map07 - 1) push the button near the rocket launcher platform to lower the
platform around the rocket launcher; get on the platform and grab
the rocket launcher
Map08 - 1) push the button across from the plasma rifle/supershotgun lift to
open the door (with the gargoyle face) at the top of the stairs
2) push the red skull on the wall up in the small southwestern room
of the building to lower the lift with the rocket launcher
(leading outside)
3) push the gargoyle switches (one at the bottom of the double stair-
case, the other out on the southern ledge of the building) to
raise the stairs and give access to the outer "circular" ledge
4) activate the lift on the southern side of the building and QUICKLY
run around to the front to gain access to a soul sphere in one of
the columns supporting the porch overhang
Map09 - everything should be obvious
Map10 - 1) to open a door from INSIDE the central room, walk on the lowest
stair ACROSS THE ROOM from the door you want to open
2) to kill the Final Enemy you must aim carefully with the BFG (line-
of-sight) up into the cage on the northwest corner of the temple:
|
(outer temple wall) |
|
| x (Final Enemy)
| |
(line of site) \ |
__ __ __ __ \ __ __ x (Final Enemy)
| \ __ __ __ __ __ __
| (outer temple wall)
|
|
|
(line of site)
the Final Enemy (there are actually two, but you only need to kill
one) is located along the inside edge of the temple walls; use the
above diagram to help aim your BFG shots (you CAN use other weapons,
but the BFG works best)